CAD Toolkit (WIP)
Sketch Tools
Create Section [Sketch]:
Create Sketch:
Click on the button, then select a plane (the orangeish square)
Line Tool [L]:
Click on any point, then another. Creates a straight line between two points. You can select multiple consecutive points. It also allows you to change length and distance.
2-Point Rectangle Tool [R]:
Click on a corner point, then another corner point moving diagonally. You can change the length of each side by typing them in.
Center Rectangle Tool:
Click on where you want the center to be, then a corner. You can still change the length of each side by typing them in.
Center Diameter Circle Tool [C]:
Click on a center point, then drag it out. You can customize the diameter by typing it in. Not radius
Fit Point Spline Tool:
Allows you to make a curved line, selecting points that the line follows.
Point:
Adds a point to your sketch for you to reference.
Mirror Tool:
Mirrors lines/shape across an axis. You have to select something to mirror, as well as a line of symmetry.
Dimension Tool [D]:
Allows you to change the measurements of a sketch object. You can change angle, length, and distance.
Circumscribed Polygon Tool:
Select a center, then the distance to an edge and the number of edges.
Inscribed Polygon Tool:
Select a center, then the distance to a corner and the number of edges.
Ellipse Tool:
Select a center, then a diameter, then another diameter. Length and angle are both adjustable.
Text Tool:
Allows you to add words to your sketch. First, you select the bottom left corner, then you can change height, font, and alignment.
Circular Pattern Tool:
Allows you to copy + paste multiple sketches/shapes around a center point. You can select the number of copies you want, and it will space them evenly for you. First you select the objects to pattern, then a center, then how many copies you want.
Rectangular Pattern Tool:
Allows you to copy + paste multiple sketches/shapes in a grid of up to 4 directions. It will space the copies evenly along the selected length of the line. First you select the objects to pattern, then the directions, then how many copies you want.
Project Tool [P]:
Creates an outline of a 3D object or a 2D object on a 2D plane.
Modify Section [Sketch]:
Fillet Tool:
Makes a corner rounded/circular. Can control the radius of the curve, just select 2 lines that form a corner.
Chamfer Tool:
Flattens a corner at an angle/for a set length, making one corner into 2 with a line between them.
Trim Tool [T]:
Allows you to remove obsolete line segments from your sketch. Just select lines with the tool and they disappear!
Extend Tool:
Allows you to make curves longer, turns arcs into circles, and extends a side of the curve in a line. Also allows you to extend lines until it hits another line.
Offset Tool [O]:
Can make your shape in sketch proportionately larger or smaller, just pick a shape and select an offset distance (negative is smaller, positive is larger).
Sketch Scale
Scale specific parts/lines in your sketch up or down. Click objects/lines to scale, then a point to scale it around.
Constraints:
Horizontal/Vertical:
Forces a straight line to be horizontal or vertical, depending on what's closer.
Coincident:
Forces 2 lines, points, and/or curves to be stuck together. Uses 2 points, a point and a curve, or a point and a line.
Tangent:
Forces something to share exactly one point with a circle or curve. Can be a line, another shape, and even another circle.
Equal:
Forces 2 things to share the same length, if one changes, so does the other.
Parallel:
Forces 2 lines to be parallel, where they move in the same direction and never intersect.
Perpendicular:
Forces 2 lines to be perpendicular, where the lines are exactly at a 90 degree angle (right angle/perfect corner).
Fix/Unfix:
Forces an object to stay in place. Will not move. Or it does the opposite, if the object is already fixed.
Midpoint:
Forces a point to lie on the middle of a line. Select a point, then a line.
Concentric:
Forces circles, arcs, and ellipses to share a center point.
Collinear:
Forces 2 straight lines to be continuations of each other.
Symmetry:
Normally only applied through the mirror tool, any changes made to one side will reflect on the other.
Curvature:
Just don't use this one...
3D Tools
Create Section [3D]:
Extrude Tool [E]:
Click on a face or sketch, then drag it out to make the object 3D. You can also change the length by typing it in.
Revolve Tool:
Click on a face or sketch and select an axis, and the face or sketch revolves around the selected axis. You can revolve by a full 360 degrees, or choose any value.
Sweep Tool:
Extrudes a shape following a path, which can be curved.
Loft Tool:
Click on two faces to create a body between the two faces.
Hole Tool [H]:
Click on an object's face to create a hole in the object. The diameter, depth, hole type, etc can all be changed in the settings.
Thread Tool:
Click on the inside of any cylindrical object to create screw threads. The thread type, size, class, and direction can all be changed in the settings.
Circular Pattern Tool:
Allows you to copy + paste multiple bodies/components around a center point. You can select the number of copies you want, and it will space them evenly for you. First you select the objects to pattern, then a center, then how many copies you want.
Rectangular Pattern Tool:
Allows you to copy + paste multiple bodies/components in a grid of up to 4 directions. It will space the copies evenly along the selected length of the line. First you select the objects to pattern, then the directions, then how many copies you want.
Mirror Tool:
Mirrors bodies or components across an axis. You need to select both the objects to mirror and a line of symmetry.
Creating a Model:
Box Tool:
Select a plane and sketch a rectangle, then specify the height of the rectangle to form a box.
Cylinder Tool:
Select a plane and sketch a circle, then specify the height of the circle to form a cylinder.
Sphere Tool:
Select a plane and click the center point of the sphere, then specify the diameter to form a sphere.
Torus Tool:
Select a plane and click the center point of the torus, then specify the diameter. The thickness of the torus can also be changed in the settings.
Coil Tool:
Select a plane and click the center point of the coil, then specify the diameter. The thickness and number of coils can also be changed in the settings.
Modify [3D]:
Press Pull Tool [Q]:
Offsets, Extrudes, or Fillets, depending on what you click.
Fillet Tool [F]:
Select an edge (or edges) to make a corner rounded/circular. You can control the radius of the curve.
Chamfer Tool:
Select an edge (or edges) to bevel a corner. You can control the angle of the bevel.
Shell Tool:
Select an object to hollow out, leaving only the exterior walls remaining. The thickness of the walls can be changed.
Draft Tool:
WIP
Scale Tool:
Changes the scale of a body or component.
Combine Tool:
Select two bodies to join, intersect, or cut into each other.
Offset Tool:
Moves a face, adjusting the body to compensate.
Assembly:
New Component Tool:
Select a body and turn it into a component. This is useful because a body can't be joined together, whereas components can be joined together.
Joint Tool [J]:
Select two corresponding points to join two components together.
Universal Tools/Parameters
General:
Move [M]:
Allows you to move or rotate the object(s) (sketch or bodies or components) you've selected. You can pick which axis to move it on (left & right/x, front & back/y, up & down/z) or what axis to rotate around.
Delete [Del]:
Removes the object/joint/constraint/activity (the bar on the bottom) you selected.
Inspect:
Measure [I]:
Can show you length (select a line), area (select a shape/face), distance (select 2 faces or lines or points), volume (select a body/component), surface area (select a body/component), radius (select a circle), circumference (select a circle), angles (select 2 lines with one shared point at the ends), and loop length (select a blob).
Interference:
Shows intersection between bodies/components, select 2+ to see if there is overlap
Section Analysis:
Allows you to cut* into an object for better access/view to an inner part. Select a plane then move it around to cut into the object.
*doesn't actually cut anything off, can be reversed
Component Coloring:
Makes each component a different color for easier viewing
Insert:
Decal:
Inserts an image onto the face of an object.
Canvas:
Inserts an image onto a plane.